Home Technical Talk

Normal baking trouble.

Hi there,

I've been following this tutorial on current gen game art workflows and now I'm stuck on baking the normal maps for my low poly model. I've followed the tutorial but can't seem to get it to work correctly, I'm using max 9 where the tutorial uses 2009 but I can't see that making much of a difference.

Here's the low poly mesh and the high poly version;

28r1shj.png

And here's a shot of the cage intersecting the high poly;

6tpgs8.png

Here is the normal map that I generate when using xnormal and my UV layout;

27x1fm8.png

My normal map looks odd in parts and when I tested the map in crazy bump on the low poly version of the model it has a bunch of errors. The only pieces working properly are the wheel and lid of the dumpster, the rest are messed up somehow.

Could it be an unwrapping error, smoothing groups or the cage of the model being off?

I'm quite new to the whole baking normal maps thing so any advice would be greatly appreciated.

Thanks for any help.

Replies

Sign In or Register to comment.