SNAPSHOT GAMES is looking for VFX ARTIST, TEXTURE ARTIST and
LEVEL DESIGNER. We are an independent video game development studio in Sofia, Bulgaria, founded in 2013. Since then
we have released two titles - Phoenix Point and Chaos Reborn. Our latest title,
Phoenix Point is a strategy sci-fi game. After its release in…
Hi, I'm one of the people working on Instant Terra, a software package for terrain modeling, and I'm happy to join the Polycount community. Instant Terra allows artists to create terrains with the help of a node-based editor. It's a procedural tool aimed at generating very large landscapes in real time (16K or 32K…
Hello, So It's probably a dumb question that I may have answered myself but it's more of an assurance from the rest of the community that is more knowledgeable about importing/exporting from Maya to 3ds Max as I am not much of a 3ds Max User. My question is, if I was to work in Meters in Maya and then export that model to…
There wasn't a topic to gather all kinds of interesting reading/watching material. Now there is a topic to gather all kinds of interesting reading/watching material. Please post here all kinds of technical stuff, artsy stuff, talky stuff, but most of all interesting stuff. Feel free to link stuff you've made yourself. Only…
Sniper Elite studio Rebellion Developments filed a lawsuit against Ironclad Games in 2012 over Sins of a Solar Empire: Rebellion, claiming that the title infringed on Rebellion's trademark. A judge dismissed the case more than a year ago, ruling that the title qualifies as "expressive speech" and is thus protected by the…
Gobotic Studios present: Dawn Under Heaven, an independently produced Halo fan film. We began preproduction in late April of 2010, with principle photography slated for early 2011. With the imminent release of the latest and final Halo game from Bungie, now is the time for young creatives to enter the arena with a vision…
I'm trying to figure out how to achieve a good result using the fur Shell/Fin process. So far I've only gotten so far as to testing the shell portion of the experiment and I've run into some problems. I'd say it has something to do with my UVs if not for the fact that its consistent a crossed my mesh. As you can see from…
3D model of Old Metal Oil Lamp(polygons-10437, vertices-11086), ready to be used in Games and Films. Available here : http://cbr.sh/alwaju And here : https://www.cgtrader.com/3d-models/architectural/lighting/old-metal-oil-lamp Files list when buying this 3D Model : FBX 2015 file in .fbx,Wavefront OBJ file in .obj,Autodesk…
Face of War About us: We're new team. Our team was created in 2010. Back then we were working on first person shooter, but not in CryEngine. In 2012, we decided to create a free to play first person shooter called Face of War. (our current project) About the Project: Face of War is first person shoter from today. Young…
Hi! I'm an animator going from using custom rigs and the glorious land of Euler to the unknown often berated Biped. I've said to myself I'm going to use Quarternion now and TCB as I have read many reports of Euler being funky with Biped, not sure about in max 2011. I would like to share some notes I have found and would…