There wasn't a topic to gather all kinds of interesting reading/watching material.
Now there
is a topic to gather all kinds of interesting reading/watching material.
Please post here all kinds of technical stuff, artsy stuff, talky stuff, but most of all interesting stuff. Feel free to link stuff you've made yourself. Only thing I ask is that it's good and it's substantial, so not a single animated *.gif or something.
Please only reply if you have any links to add.Modular Level Design for Skyrim, Originally presented as part of GDC 2013 Level Design in a Day bootcamp.
KillZone ShadowFall Demo Post-Mortem - 103 pages of indepth technical goodness.
Advances in Real-Time Rendering Siggraph 2012 presentations dissecting games. Among others: Journey, UDK4 demo, Dust 514
SimonSchreibt is the blog of a fellow Polycounter, dissecting graphical tricks from a variety of games.
Once there is a lot of stuff in this thread, I'll go and sort it all into nice categories.
Replies
http://www.slideshare.net/guerrillagames/killzone-shadow-fall-demo-postmortem
http://dice.se/publications/
http://www.crytek.com/download/fmx2013_c3_art_tech_donzallaz_sousa.pdf
http://www.cgmeetup.net/home/mayacharacter-rigging-and-modeling-in-naughty-dogs-the-last-of-us/