Hey guys I am posting my portfolio site here today to get some feed back on my layout, design and overall feed back on my work. I just recently graduated and would like help to spruce up both my work and my site. My website is www.mrenvironments.com. looking forward to hearing from the community and taking my work to the…
After viewing several UV Unwrap instructional videos I've decided to attempt a layout on my own using a test model. As you can tell from the image below I've sewn the seams directly down the middle but am currently unsatisfied with the results (unless this is the best outcome). So what would y'all have done differently?…
Yo Polypeeps, In an effort to bump my environment art abilities, I'm recreating the Zeyne Emre Residence apartment, built by Fields Studio. I have a layout of the location built with some blocked in assets, but for now here's a small prop of a modem I've just textured. I'll drop more on here as I complete them. And here's…
Hey polycount, I just put up a brand new portfolio layout and I'm wondering how it navigates and loads for people. Let me know if there's any stuff I could be doing better here. My last site was shit and I had no idea why until a few weeks ago when some art director yelled at me over it. http://sandersart.net/ Thanks!
Im currently a student working on stylized texturing for a class. I am having quite a bit of trouble with it. So if anyone can please point me in a good direction of how to quickly learn this texturing process? Or how what one tackle a project similar to this? Plus, I would also like UV layout advise as well please! Below…
I just finished working on my portfolio, and thought "Why not post it on polycount and see what people think of it?" Go hog wild with comments and critique, suggestions and complaints. www.karlstjernberg.se Are you an employer? Why not check it out and see if I meet your requirements? My internship period is just about to…
Hoping to get some feedback for the lighting (and anything else) in the level I'm building for Gears for the PC. As always (though hopefully this is the last time) the level uses stock gears assets but of course the layout and lighting is all me. I'll try and post updates based on whatever feedback people see fit to give…
Hey all, been awhile since I've made a WIP thread for a project. So lets get this started with a reference sheet and block out with temp lighting. I am using the bar/lounge from Final fantasy 8 as inspiration for the idea and layout but I wont be completely following the design. I'll be starting on the walls and floor…
So when I pull in my obj file to dDo the uvs for the file are not being displayed properly on the model. The layout in the texture part are correct but when it displays it on the model it does not look right. This is coming from models that I make in 3ds Max I have not tried using one from Maya yet I think I will try later…
Hi! Looks like a regular color texture to me. The pixels at the borders repeating will prevent UV seams showing at low resolution (padding, mip mapping). A non square texture would propably help limit the unused space. My guess is the texture was created with Substance Painter, however one could create such a texture in an…