I just finished working on my portfolio, and thought "Why not post it on polycount and see what people think of it?"
Go hog wild with comments and critique, suggestions and complaints.
www.karlstjernberg.se
Are you an employer? Why not check it out and see if I meet your requirements?
My internship period is just about to start!
But honestly, tell me if there is anything wrong with the layout and/or the work that I've submitted so far.
Thank you!
Replies
BUT! You have got to do something about the pipes on the Dirty Fan!
Otherwise things were looking good
Karl, the two small pipes bending into the fan are looking weird. The texture you have on the is too busy. Perhaps try putting on a less busy texture. Because right now it's kind of hard to see their shape.
Johan: Hm, you may be right about that. Looks like I've got something to do after I'm finished lighting up the environment.
i would suggest extracting the fan onto a seperate mesh whether it be simple plane or modeled mesh and have it spin, things like that make envs. so much better and it shows thinking about how objects may work in game environments, and adding life to an env is more than just nice texturing. a simple .gif would help sell the prop
with your env. peice, add a strong light at the end of the tunnel it will sell the depth and add light to the scene without messing with the setup you have currently.
http://karlstjernberg.se/images/work_03/render.jpg
I am also seriously concidering making a gif of that fan, after the revamp of those tubes that is.
also the spikes are kind of pointing AWAY from the focal point so the eye starts there and quickly gets directed to the end of the tunnel. if you want to keep the spikes I'd at least make the end of the tunnel more of a focal point then. else I'd suggest rethinking it a little and see how you can make the door opening more interesting. it's kind of a letdown right now.
EDIT: if you had a person standing there by the door opening it'd make a lot more sense. cause the thing in the roof would be pointing down on that person and the spikes would be pointing on that person too. right now there's just nothing to look at.
hope I'm making any sense
Uhm, I realize now the problem with having to explain the environment, since good portfolio pieces should be self explanatory, but maybe writing a little bit more about it could help people figuring out what they are looking at. At least untill I can figure out a better way of making it obvious.
edit: Minor update on the portfolio. I changed the background, and I must say it looks a lot better already!
Thank you all for the crits, and don't hold back on any if you see something thats bugging you!
if you can add some light blueish distance fog aswell it will complement the light
last of all some rubble spilling out of the hole and some sharpe specular on the metal edges around the hole will really help make the scene more readable
(Honestly now - tell me if I'm getting boring, okay?)
other thing is some light bouncing would be nice, esp from the blue light.
my suggestion of rubbly crapcoming in from the outside is totally off considering it in space (i should read more carefully) but maybe some more girders or supports bursting in through the hole would add to it.
and lighting can take a few itterations so dont worry about repeating yourself, get it right ;-)
will do a paint over for you
edit- ok this is what i would try
1 the light from out side, from a sun im geussing, would have very sharpe shadows, and a white colour contrasts nicely with the red an blues inside making it easyier to tell whats going on.
2 the tunnels light is stronger, and catches on the pipes from the ceiling, if this doesnt work in reality fake it with some spots (do what films do they put lights all sorts of places with wouldnt work in reality but adds to the "drama"
3 added some blue atmosphere, again in a vacume not so realistic so i added some leaking pipes.
The fan that people have been remarking on has been a bit revamped at least, and I think the dark color of the tubes now make it look a little bit more interesting:
http://karlstjernberg.se/images/work_05/render.jpg
I'll see what I can do about the whole animated-gif-thingy too, so that it's a bit more obvious that the fan blade can rotate in "reality".
Again, thank you all for the critisicm!
i like lighting ;-)
(That's what a big fan sounds like, right?)
Thanks for noticing!
(You might have to refresh it though.)