Hi guys, I'm the character artist and animator for Puny Astronaut, a small game studio based in Scotland. We have been working on our title 'Skye' for around a year and a half now, and in that time we have spent many hours pulling our hair out to get it just right! Recently we have been encouraged to share our progress as…
Hello! Okay, so I'm very new to character modelling. I am in the second year at uni doing games art and I need some help with my character. Basically I have a number of questions that I need to ask as I don't really know where to go from here. 1. First, I don't know how to join the hand to the arm because there are so many…
Hi all, I'm from alphawave Games (a small studio in the locale of Brisbane, Australia) and we're looking for a 3D Character Artist/Animator to hire on a freelance basis. Here's what your Gambit list should look like (ie. What you'll be doing) * Referencing the art and model sheets from the 2D Lead Artist, creating both low…
Rather then post a new advertisement we are posting an update that we are still looking for character modelers for a separate project from the original post. We have a large amount of character Art work that needs to be created. All of this work is photo-real stylistically. The nature of the work is some full body/full…
very sorry for the delay with postings, had some major health issues that needed to be taken care of and worked as much as I could. Here's where I'm at and would love to hear some feedback ( noticed that the colar bones and pit of the neck aren't showing, that is due to me messing up the lighting there). I posted this…
Game-ready character that in most part I did during Georgian Avasilcutei mentorship program (https://www.patreon.com/nimlot) I feel like I have made big progress during this character and i want to recommend him as a teacher to everybody who wants to improve their skills in making game-ready stuff The main idea of her was…
Hello everyone! I decided to post as I believe here's the place I got the biggest chances of a good answer. I'll cut to the chase, I want to texture my character's hair. Previously I was doing it by hand, meaning with PS I layed out the shadows, midtones and highlights and then make an alpha map. This time though I got so…
Thought it was time to bite the bullet and sign up to polycount. A tad daunting looking at other's work. I finished my Games Art course in July, 1st class with Honours (does a jig, my only proud moment in life). The 1st year was art only, so only been using 3dsmax, zbrush, and photoshop for 2 years now. Wanted to see what…
Hey, We are looking for a character artist who can create historically accurate clothing and bodies for our VR project running in Unreal Engine. The clothes need to be optimized well so that they can perform well on high end PC apps. It's a big plus if you can rig it for the Unreal skeleton and prepare it for animation to…
Hello! I'm in the process of making my second character model. Taken a lot of mistakes and learning to get to this point. I've been stuck on something the past few days though, and I'm unsure whether I'm doing something wrong or if I misunderstand the process. I got a sculpt close enough, then moved to Blender for…