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[WIP] low poly character development - 'Skye'

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Hi guys, I'm the character artist and animator for Puny Astronaut, a small game studio based in Scotland. We have been working on our title 'Skye' for around a year and a half now, and in that time we have spent many hours pulling our hair out to get it just right!

Recently we have been encouraged to share our progress as a way of getting some feedback from external sources. Today I posted my first one, and thought it would be cool to share it here :blush:
I quickly go through how the character looked in the beginning, and what decisions brought the design to where it is now!
https://www.punyastronaut.com/blog/2018/4/27/scales-tails-and-fruitful-fails

And here's a preview of how Skye looks at the moment:
model

My next step with Skye will be to make them a little more 'cuddly'.

It would be great to hear what your favourite Zbrush brushes are when creating cartoon sculpts!
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