In Blender set your camera lens type to Field of View: Set your sensor fit to Vertical: ...and look at the value that shows in the "Field of View" slider. This is your camera's FOV angle. Export the FBX scene with your camera and import it into Toolbag, and write that same FOV angle to your Toolbag camera. It should frame…
Hey yall, I've been working on a Japanese alleyway for my portfolio. The idea of the piece is to keep it as modular as possible. Currently, the scene has 2 different building types: the metal shack and the stucco building. Started the thread kinda late into the creation of the scene, but I still have quite a while to go…
Hello! Yeah this is my first project in unreal which I spent the last couple of months on. I'm not new to 3D as I've worked in VFX for film and tv for the last few years, but would like to try making a move towards games. The aim of this project was to hit on a few key things. I wanted to show use of Trim Sheets, Modular…
So I'm fairly new to Marmoset 2.0 and I seem to be running into a problem. I've placed all my textures into my scene, but my spec maps in Marmoset appear very blown out and flat and I'm not sure why this is. Here's an example of my spec: and gloss: But this is how Marmoset reads my spec: I have read the tutorial on…
I have been reluctant to post here on polycount for a number of years. So I have decided to come outta my shell and show you all what I have been working on recently. This is a three barrelled brass cannon I have been making. For the scene I have been taking a lot of inspiration by taking parts off different weapons from…
So it seems that talking about lightmaps is quite popular in this forum, and I'm here to do my part! :) I'm working on a project with a friend and I'm doing the heavy lifting as I have a pretty stout PC. In short, I'm baking the scenes lightmaps, and then exporting them as packages and sending them off so my friend can do…
Hey, I didn't post here in a long time, but here is a side project of mine. I wanted to test out some features of CE3 like the glass shader, pom and gi, tho since this is an indoor scene, the lightning needed to be tweaked manually. I also wanted to see how much work can be done with quixel's amazing tools: dDO and the…
OK i'm sitting here having a terrible time trying to figure this out. My issue: Using max 9 I am working on a scene and in the texturing phase and everything looks like it keeps having it's normals flipped at random times and things become see through. So I have had to flip the normals back and apply double sided textures…
Hey All. What methods does everyone use for preparing a blank slate for a new project in UE4? with regards to Post Process settings, .ini file changes or any other settings pre-setup. I used to disable Auto Exposure to remove the inconsistency of the lighting in the scene but I have come across problems with tweaking the…
Hi everyone, I would like to introduce you to my first asset store contribution, its a dynamic snow system for unity, with this you can create deformable patches of snow that can react dynamically to characters and objects on your scene. http://www.youtube.com/watch?v=oT5b4FUmAdQ Here's a sample scene for you to try out…