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Weird MAX Display Issue

polycounter lvl 18
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Jesse Moody polycounter lvl 18
OK i'm sitting here having a terrible time trying to figure this out.

My issue:

Using max 9 I am working on a scene and in the texturing phase and everything looks like it keeps having it's normals flipped at random times and things become see through.

So I have had to flip the normals back and apply double sided textures to everything but this isn't going to work when I export and drop in engine.

I have installed all the latest nvidia drivers as well.

If I create a brand new scene and create a sphere it will create it properly.

If I create that same sphere in the scene I am working on it is inside out or it appears to be inside out.

Please any advise or magic you know to fix this is much appreciated.

Replies

  • Rob Galanakis
    Seems like a driver config issue.
    First, try different modes (OpenGL, DX), see if the results are different. If they are, keep going, if not... keep going anyway.
    Check "Redraw Scene on Window Expose" and uncheck "Use Incremental Scene Updates." (maybe unrelated but it corrects a DX shader display problem).
    Big culprit is uncheck "Use Cached D3DXMeshes" and see if that makes it better.
    If this fails can't hurt to try some different settings as well, but tinkering around in here should fix it. Maybe another can give you a more precise answer but this could/should work.
  • Jesse Moody
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    Jesse Moody polycounter lvl 18
    ok so it didn't do it with opengl being used so i messed with settings in max directx stuff and still no fix. I'm gonna try and update directx and see if that will make any difference.

    Probably not cause I think I already did that.
  • Jesse Moody
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    Jesse Moody polycounter lvl 18
    Ok so it looks like it was an issue with the mesh and a material itself. I removed all materials from the scene and re-applied everything and it works now. So something must have been screwing up directx.

    Oh well. Back to work.
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