Crate is a good start but I think you're getting ahead of yourself. If you're going to make the environment you should work on blocking out the area first before working on details such as crates. Blocking out will give you a better idea of what to plan out as well. Some things can be built modular and you should be able…
Made some more detailed arches and modular parts to integrate them into some of the existing buildings and will use them to make some trims for the environment. Made a very simple Spline Mesh Blueprint to place the cables (will be added soon) and tapestry in the scene Also made some changes to the lighting, textures and…
After recently finishing the novel and Finding this awesome concept by Pawel Hordyniak I'm going to recreate this scene inside of Unreal Engine. I'm taking some big inspiration from Tsutomu Nihei (Blame!, Knights of Cidonia), walled city of kowloon and Stalker to nail down the sense of scale and grungyness of the scene,…
Good day, The model would be Yuugi Hoshiguma from touhou project with her white shirt, transparent blue skirt with red stripes, red bloomers and red horn like this images: * https://imgur.com/a/2r0dV9g * https://imgur.com/CXx7mSk * https://imgur.com/mSRimHw * https://imgur.com/K4187M0 * https://imgur.com/PY156bx The model…
Brazilian Favelas with a football field stage for a concert, light music. Old houses with favelian architecture. All houses are made modularly, for some houses household items and interior items are made. All houses have an interior (simple and detailed). Houses can be painted in any configuration. For all objects LODs and…
Sorry if this is the wrong section, first post here. I'm trying to create these curved bits, and then apply the materials? How do they get perfect degree turns and square textures on top of that? And how would I go about doing this in the unreal engine? I was thinking some sort of paths, and then the 'stone textures' on…
[ame=" https://www.youtube.com/watch?v=05N-NcYMOmI"]v2 robot wip - YouTube[/ame] This is a school project. The goal was to make an animation test with our first setup on a basic robot. I went a little further and added some compositing. What can I improve ? Also I'd like to add details to the environment instead of boxes,…
Final Version: A personal project I want to start texturing this week. All input is extremely welcome. :) and some of my refs... Again, I'm open to any input you guys have. The textures that are on there now are just straight AO and normals. The wall will have stucco patches for example. I tend to texture plants as I model…
Hey I am currently trying to make modular pieces for the UDK. I have 3ds max snap grid set at generic units with a 16 unit grid unit in place. I also have checked align to vertex and grid checkboxes. The problem I am encountering is that when I manually enter a number that is divisible by 16 (example 208 width for a cube)…
I'm planning my first UDK environment and I've been all over the place looking at pieces and different workflows. Right now I'm specially interested on modular modelling for buildings facades. On the subject of workflows one thing that's not clear for me, about the more realistic type of objects (walls, windows, doors,…