After recently finishing the novel and Finding this awesome concept by Pawel Hordyniak
I'm going to recreate this scene inside of Unreal Engine.
I'm taking some big inspiration from Tsutomu Nihei (Blame!, Knights of Cidonia), walled city of kowloon and Stalker to nail down the sense of scale and grungyness of the scene,
Going to try to achieve the same oil paint aesthetic that the original concept has, going to use a mix of hand-painting and PBR to achieve that result.
I will be making this using a mix of tileable textures and trimsheets as well using modular assets to speed up the production.