As the title says I have pretty much exactly a year before I graduate from college(ITT tech if anyone wanted to know). I know that this degree means pretty much nothing if my portfolio is crap(despite what my career services tells me) I think that a year is a long enough time to really start building up my portfolio and…
Greetings! I currently serve as an conscript in Finnish military and there are some so called special services available and one of them is to produce 3D models to the VBS military simulator. We get assignments based on what the trainers want to see in the simulator and of course tidying up some older models which in most…
Immediate Need: Low-Poly Military Modeling and Texture Artist Another opportunity to add a freelance team member - we are seeking to fill this position immediately on a temporary and freelance basis. Most of your time spent would typically be: 1) creating and editing LOW-POLY objects with low to medium complexity (100s to…
Hey guys! It's me. I know I could be posting here more often. I'm writing here because I'm asking for feedback and advice. I've been out of college for 3 years now. And within that time have applied to 100+ places. Some in game art, some in general 3D art. I have yet to land a single interview. I've been given feedback…
Hello Polycount! I've come to realize that my documentation for any of my 3d work is lacking to say the least, so I'm starting this smaller project to try and get better at noting down every step of the way. If anyone has any feedback and/or critique on how I present my process, please let me know! :) Introduction I've…
YAGER seeks the
talents of a passionate Content Producer for its AAA F2P project Dreadnought (www.playdreadnought.com). As part of the
production team you will be working with the Producers and the development
teams to deliver high quality features and content on time and budget. So if you are
excited about working in a…
[FONT=Verdana, sans-serif]My name is Wayne Gonsalves and I am 3D Artist with primary disciplines in Environment/Props Modeling and Texturing.[/FONT] [FONT=Verdana, sans-serif]Some highlights of my experience including working at Electronic Arts on two of EA's largest selling franchises; Need for Speed and FIFA. [/FONT]…
BlackBow is a China-based outsourcing studio providing top-quality art production services to the global game industry. The BlackBow team is dedicated professionals with years of experience working on AAA titles. We are dedicated to providing our clients with top of the line Art, at the best possible prices. Our goal is…
BlackBow is a China-based outsourcing studio providing top-quality art production services to the global game industry. The BlackBow team is dedicated professionals with years of experience working on AAA titles. We are dedicated to providing our clients with top of the line Art, at the best possible prices. Our goal is…
Hello everyone, I have 6 different Technical Artist roles working on respected AAA-titles throughout the Pacific Northwest and I'd love to share them with you! Here are some brief summaries of each position: Redmond/Kirkland, WA, USA Technical Artist (Shader- or VFX-focus):* Shader-focus: GLSL, HLSL, custom shader creation…