Hi. So I finally finished my first character and would like to get opinion on it. I know it's not highest quality character but please keep in mind this is the first time I managed to make poly-hair and baking maps (except for normals which I have done before) it has lots of polygons, (around 24,000) I'm still trying to…
You could do that, but it would be difficult to approximate the size of your UVs so that you'd get no stretching Also, one of the problems with modeling the character with the eyes open, is that if your lids are part of the head geometry, it's very difficult to get the lids to look good enough closed that they'd hold up to…
Dark Storm Who we are? We are Fenrir Studios, an independent video-game studio dedicated to making high quality games.Our team works remotely from all around the world to produce content of the highest standard. What is the Game? In Dark Storm you take control of Amber Kingsley, a security officer at the Irving Dynamics…
Hey everyone! :) First time posting on here, but wanted to use this platform to get some outside critique on what I am working on. For my college thesis, I have to create 2 to 3 character concepts for a theoretical video game. My end goal is to create concepts that can be passed on to a 3D modeler. For my first character,…
Hello there, I'm a freelance 3d character artist, who worked at Crytek for 5 years. During that time I worked on several AAA Titles. My speciality is character creation, but my skills also include high quality general 3d modeling & texturing. You can check out some of my work at my portfolio page here: http://gamepat.de I…
Whilst it is early days in the development we’ve got somewhat busy as we’ve agreed to develop 2 completely separate games for 2 different international Best Selling Authors who have both sold millions of books worldwide in addition to having some of their books made into TV and film. Games and Authors One game is loosely…
Hello all! I really would like to get good at character modeling for AAA games and wanted to work on a project of a character I thought was cool so I picked X-23. Im still learning and reading as many tutorials as I can. If you have comments or critique, I'm all ears! Thanks! X-23 Reference My Zbrush Sketch of X-23's body…
Hello, I am looking for a 2D or 3D Character Artist & Animator for a side scroller protoype. The art style will be part stylistic, part cartoonish with dark elements. The camera perspective and character sizes are most similar to Castle Crashers (attached). Budget for prototype is $20,000. If the prototype is successful…
MindOverEye Studio Looking for LA area Game/Real Time Character Modeler (Contracting Position) MindOverEye Studio is looking for Los Angeles Area, on-site 3D Studio Max game/real-time character modeler for an upcoming Unity project. We are based in El Segundo. If you are interested, please send your resume, reel and rate…
So like the title suggests, this is my first model post on this forum. I've been lurking for a while now but I've been too nervous to post, but Im no longer at university and still feel I've got a long way to go, so hopefully your feedback will help me continue to improve! This is the high poly for a character Im working…