So like the title suggests, this is my first model post on this forum. I've been lurking for a while now but I've been too nervous to post, but Im no longer at university and still feel I've got a long way to go, so hopefully your feedback will help me continue to improve!
This is the high poly for a character Im working on for a friends game. Hes described the camera as similar to that of animal crossing, perhaps a little further away so I feel that any further detail I could put into the model wont be seen at that distance. The characters are supposed to be colourful and not too realistic, though obviously believable anatomy is still important.
Crits are welcome, I know some areas of the face may need attention and theres probably some other issues I havent spotted. Hair will be added later with the low poly.
Hopefully I havent missed out anything.
Replies
I'd suggest you to get more reference images to the face, and.. mm, undress, dissolve hand in hand, and look in mirror, you will notice the difference with your model.
Also, looks like you made entire model a single mesh, you did big, but useless work, split everything to subtools and life will become much easyer.
Thanks to everyone who had a look!
@ Kyuzo- Ive been doing 3d for a few years now actually, but only in the last couple have I really got the pipeline for creating characters down. Would it be too late to separate the model up? It could be something I potentially do when I move onto retopologising the model if the clothing should have a separate mesh from the body.
@Silver_hoodlum- Ill be rigging the character later on, so for now Im using this standard pose to make that process easier down the line.
Crits are welcome. Im looking to start retopologising the model soon.