I was looking at the old Quake 2 model reviews, and it occurred to me that when they refer to wasted space on a skin... how do they calculate it? I'd like to improve my mapping, and being able to determine how much wasted space I have would help me out a bit.
Well, if you live in the states and have a wireless connection you may want to look into buying a big bucket to hold everything that goes through the series of tubes that is the interwebs. Seems that the house just overwhelmingly passed a new bill that will require people to report all "obscene" stuff and store all…
i don't know what subforum to post this. http://www.retroremakes.com/forum2/showthread.php?t=10804 http://www.allegro.cc/forums/thread/595177/0 i found an interesting program called Richard's Evolving Sprite Tool which randomly creates little graphics that are kind of like ink blots. in a lot of games when textures are…
I've been polypainting in zbrush using Spotlight, with plans on using the PP as a diffuse bake for a low poly version, the problem i'm having with this is that its hard to keep control of the texture resolution being applied to the mesh. The further away from the mesh i'm zoomed out the more of a blurry pixelated mess the…
Hey guys, This is my first scene ever, it is basically a room in a space station, but there is a garden in the middle of the room. So the dirt and plants contrast with the clean lines of the space station. Here is a basic wall panel texture, I will be mapping it onto modular set pieces. It will be a starting point for…
No time to rest and a project isnt a project without a topic :) I made this sketch yesterday that started out from some black blurs on a canvas and i`ve decided i`m making a 3d illustration out of this. I`ve learned some rendering stuff while creating my SB tentacle girl and i plan on expanding that knowledge with this…
Hi evryone! Im uploading some pics here with my space ship model. Worked on it for like 2 weeks...my first big project where I plan to go trough the basics of a modeling,UV mapping, texturing and trying to play with some normal maps and maybe some bumpy maps. The space ship is lowpoly and now I hope I can get some…