I've been polypainting in zbrush using Spotlight, with plans on using the PP as a diffuse bake for a low poly version, the problem i'm having with this is that its hard to keep control of the texture resolution being applied to the mesh.
The further away from the mesh i'm zoomed out the more of a blurry pixelated mess the painted texture becomes even when using the tiled feature, so therefore i have to get in really close and do polypainting,
is there anyway that i can kind of control this?
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It would be cool if they had some sort of link between the spotlight swatch and model that would keep them in sync as you scaled either.
I was hoping there would be a less tedious way of painting it in Zbrush.
Thanks for the answers guys, I'm still not accustom to how the zooming hotkey is set up in zbrush and almost always accidentlly zoom out when i'm trying to move the tool.
New to the program, and love it. My issue is when I open any image it is not smooth,block form (pixel). Watching the training videos, I notice the layout of the images are really smooth. My system is rather new with a higher end video card. Not sure when I add or sub clay why the picture is rough. I am using a 50 inch plasma screen. I thought maybe that was it, but anything else I use looks normal. I've been searching for a couple of days, I'm unable to find an answer. Thanks in advance for the help.
Coprod
New to the program, and love it. My issue is when I open any image it is not smooth,block form (pixel). Watching the training videos, I notice the layout of the images are really smooth. My system is rather new with a higher end video card. Not sure when I add or sub clay why the picture is rough. I am using a 50 inch plasma screen. I thought maybe that was it, but anything else I use looks normal. I've been searching for a couple of days, I'm unable to find an answer. Thanks in advance for the help.
Coprod