Hi everyone! That's what I've been working on recently. I used two 2K textures for the whole scene. All textures for Blacksmith shop were hand-painted. Uber cool Quixel Suite was used only on Gravity generator's textures. Rendered in awesome Marmoset Toolbag 2. Really fell in love with it. Later will post some wires too.…
Hi guys)Could anyone explain-what causes these damn artefacts when baking AO map in SP?They are appearing where the seams are located.I changed dialation width a few times but it did not help.What adjustments do I have to do in substance painter?
I created a blueprint that generates buildings using modular wall meshes. I can't figure out why the shadows have very noticeable seams as can be seen here. The mobility is set to static, same as the building made by modular pieces I just dragged into the scene (the one on the right), so I'm not sure where the difference…
G'day G'day is there a way I can generate foliage on static mesh in unreal? For example, I (like pretty much everyone) like using the world align blend to have a moss material blend on top of rocks, I was wondering if it's possible to spawn small moss cards using the same mask. cheers in advance.
hi, I'm currently about to start my texturing process for a project. One of the main issues I've had is generating a high quality ID map; I've been using the Maya Transfer maps method which just takes ages and can be time consuming. Could it be the settings I'm using or is there a better and faster method? thanks
Hey guys, in photoshop how do you add more depth to a already generated normal map using the nvidia normal map tool? Is it add just having height checked enough? because it doesnt seem to do anything. I have heard some artist say to add contrast to the R and G channels but is there some exact number of height you can have…
We are looking for 3D artists and coders for our game Rotting circuits. It's a open world sandbox survival game set in 2050, think terminator meets the walking dead. As a 3D artist you'll be working on the following in no particular order environment fabrication, prop fabrication and character creation. As a coder you will…
Bethesda Game Studios is looking for experienced programmers to work on cutting-edge technology for an unannounced game on future-generation consoles. Requirements * At least 5 years of game development experience with multiple titles shipped * Extensive experience programming and optimizing for the Xbox 360 and PS3 *…
First post in too long. I'm currently trying to fill out some unfinished stuff on my web site, and this is related to that. I've built a series of Photoshop files for creating camo patterns, and I thought a good way to show those off would be a configurator, built in Flash. Trying to show off my multiple talents. But I…
These are mostly general lighting questions that can apply to most engines, but since I'm working in Unity, I'll post here: 1. For all my assets, Ive just set them to generate lightmaps. After I bake, I get an error stating that 2000+ items have overlapping UVs. Though the bake looks fine. Do I need to worry about making…