G'day G'day
is there a way I can generate foliage on static mesh in unreal?
For example, I (like pretty much everyone) like using the world align blend to have a moss material blend on top of rocks, I was wondering if it's possible to spawn small moss cards using the same mask.
cheers in advance.
Replies
I'd probably use Niagra tbh - its got some really neat optimisations when you're spawning a shit load of stuff and it seems more useful to spawn moss over an area than on a specific rock
For something like that I'd use houdini - but that might take a bit of time for you to learn.
Does it make a difference?
the Houdini question is more to do with what happens to the instances
ISM instancing only works within in a single actor so if you create a rock blueprint that spawns 1000 instances of a moss mesh via Houdini or whatever you pay for one rock mesh and one moss mesh
but
if you then add 99 other rocks you're paying for 100 rock meshes and 100 moss meshes
The foliage system is afaik much better at dealing with that sort of situation
it works extremely simply with a few rules of height or angle plus you can input mask.
I rate it five out of five stars.