Could anyone explain-what causes these damn artefacts when baking AO map in SP?They are appearing where the seams are located.I changed dialation width a few times but it did not help.
What adjustments do I have to do in substance painter?
Hi)Using photoshop or other third program-is not an option for me)Changing dialation value in SP does not help either.What else should I try in substance painter?Thank you for responding Eric Chadwick)
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you'd want a minimum of 32 pixels at 4k if you're going to use padding