I created a blueprint that generates buildings using modular wall meshes.
I can't figure out why the shadows have very noticeable seams as can be seen here. The mobility is set to static, same as the building made by modular pieces I just dragged into the scene (the one on the right), so I'm not sure where the difference is coming from. Any ideas? Thanks
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I'm able to fix it somewhat using cascaded shadows, but there's these seams near the edges, and at a certain distance where the shadows fade out, there's no baked lighting in its place which doesn't look too good.