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Shadow seams in modular building generated by blueprint

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supremedalek925 polycounter lvl 10


I created a blueprint that generates buildings using modular wall meshes.
I can't figure out why the shadows have very noticeable seams as can be seen here.  The mobility is set to static, same as the building made by modular pieces I just dragged into the scene (the one on the right), so I'm not sure where the difference is coming from.  Any ideas? Thanks

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  • supremedalek925
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    supremedalek925 polycounter lvl 10

    I'm able to fix it somewhat using cascaded shadows, but there's these seams near the edges, and at a certain distance where the shadows fade out, there's no baked lighting in its place which doesn't look too good.
  • PatrickSF
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    It has to do with the way the building is being treated. In our heads it's a building, nice and complete, but as far as the light mass is concerned it's a bunch of pieces. The result you see is due to that and various other factors dealing with lightmass settings and the lightmap resolution of the ground.
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