Greetings, Bit Fry, an independent game studio on the seacoast of New Hampshire, is looking to hire a freelance, hard-core graphics coder to work on custom shaders and custom rendering tricks within our current next-generation (PS4 and XB1) game production. Remote work is absolutely OK and in any time zone. We're happy to…
The NoAI tag on ArtStation is not for indicating how the art was made, but to try to prevent scraping. https://magazine.artstation.com/2022/12/noli-tag/ The tag is so poorly designed, because at first glance it looks like a "how this was made" tag, since all the other tags are setup that way. Pretty unfortunate. Anyhow, to…
Hi guys! I decided to develop my sculpting skills, thats why I have picked a quest to model Mel Gibson. I have spent a while figuring out the facial anatomy, construction of the skull and face, and other stuff like that. It seems ok while doodling some random faces, but in case like that it doesnt seem to work. I started…
Hi everyone. I need to brush up on my anatomy skills and also advance my Zbrush skills from their current introductory level to something more professional, so I thought I'd try and kill two birds with one stone (though I wonder if I bit off rather more than I could chew) I'll start posting stuff here for criticism and…
Hey everyone, I know this is unlikely a new topic here but I really could do with some advice. First things first of course is my portfolio: https://www.artstation.com/jordanch So I studied Game Art and graduated back in 2015 but unfortunately had an absentee course leader/lecturer who taught us little and just gave us…
Hello, I'm posting here rather than the job posting forum because I'm not looking for a strong long term commitment, nor can currently provide any payment. If you're still interested, continue following. I'm leading project management for a conglomerated team of industry professionals who share a common idea. It is all as…
@LuizHD will surely do 1 week heads, started learning head anatomy in depth this month so that should help as well. @Nick_Simmons Thanks for the asset, that helps a lot. my observation skills aren't near as great as you guys yet so using 3d reference works wonders for me. copying using dynamesh sphere over it is how i…
Hello My name is David Monteiro and i have been working as a 3D generalist with focus on character animation, facial setups and 3D rigging for about 15 years now. Mainly with Maya + Mgear, but i am also open to working with Blender. At the moment i am looking for new projects My Portfolio can be seen here -…
I see myself primarily as a 2D artist but I have been meaning to improve my ZBrush skills to diversify my skillsets. I do dabble my feet into 3D once in a while. During my days in college, we were taught 3DS Max and ZBrush. I really want to improve my digital sculpting skills and eventually move on to high level texturing…