You have 2 bricks there that you seem to have purposefully popped out from the rest. Since its such a drastic change it takes up a large part of the texture..its going to look pretty bad when you tile this. It will be very easily noticed when it repeats.
Some of the edges look more like cuts into leather than a rock chip. Also, if you are wanting advice, you might post the entire texture instead of a third of it. Most important, don't give up.
Don't be sorry!
Looks awesome dude, apart from what others have pointed out, this might not tile the best.
Looks like you took the effort and hand painted some stuff in as well, instead of solely relying on your sculpt which is ace.
This will not tile well. Because of this dark spot on diffyse. You can try expanding the canvas size and copy the layer with diffuse 4 times and place it on the canvas. Then You will see how it tile and where it's very repetitive. Or just try to tile the diffuse on every engine or 3d app.
for me colors and normals are good. But why are you faking the AO on diffuse? On the sculpt you have very slightly displace, but on diffuse you have very big displace.
This latest texture is going to have the same tiling issue that others have pointed out. Since the texture only contains a single stone tile, when it is repeated horizontally it is going to be painfully obvious that it is the exact same stone repeated over and over. Try making the texture wider (maybe something like 1024x256 or similar) and have it contain more unique stone tiles so it doesn't repeat so often.
Other than that the textures are looking very nice, keep up the good work.
It looks very good but using Generate clouds within Photoshop without breaking up the noise several times between bricks causes it too look like the bricks were cut from the same block of stone which isn't true.
Areas like this need to be changed unless you want it to stand out.
It would be good for paint splashes ect but dirt generally increases in the crevices and doesn't spread over more tiles than where it first rested due to the fact the bricks have gaps between them.
Replies
Looks awesome dude, apart from what others have pointed out, this might not tile the best.
Looks like you took the effort and hand painted some stuff in as well, instead of solely relying on your sculpt which is ace.
for me colors and normals are good. But why are you faking the AO on diffuse? On the sculpt you have very slightly displace, but on diffuse you have very big displace.
Sorry for pro english
Are you going to be adding more stuff and maybe make a scene out of it?
Here a update of my texture. I changed the "darker stone" .
I forgot to say that this texture is a horizontal tiling texture.
@Sordid23 : Probably yes , I put my next texture here. And yes I make a scene.
Here it's another horizontal tiling texture .
Comment and advice is welcome
Other than that the textures are looking very nice, keep up the good work.
Thx for your advice
I post the Zbrush of my new texture.
It's an path texture. I "finish" the Zbrush , I will finalize the texture after the backing.
Advice and comment is welcome and Merry Christmas !
the last update of my texture with a render on Marmoset Toolbag 2 :
Advice and comment is welcome and Happy New Year with a little advance
Areas like this need to be changed unless you want it to stand out.
It would be good for paint splashes ect but dirt generally increases in the crevices and doesn't spread over more tiles than where it first rested due to the fact the bricks have gaps between them.
AsMossbros said: dont use cloud. Setup your brush to scattering/dual brush and paint on the diffuse with some dark color. That should do the work.
Though it might be simpler to just select a few bricks (unconnected ones) and run clouds, then select another few and again, until you've had all.