Hello, I have absolutely newbie question... How to import image as mask for sculpting ? I found how to do that in paint layer, but I cant find it for sculpt layer. "Mask by alpha" is used in Zbrush to achieve this.
Hi! I'm a long time lurker, first time poster. I'm definitely not new to the ways of polycount, so I'll keep this brief. I just recently got a graphics tablet, so I thought I would be quick in putting it to good use. I have not sculpted anything serious before simply because it was such a hassle with a mouse. So, since I…
Starting to get more into 3D sculpting, do people usually make a base mesh by polymodeling in maya or something? Or is it common practice to take primitives in a sculpting program, I'm using Mudbox, and shape those into a base mesh?
Been lurking a good while, though it best to get a real thread up and running. I've been chipping away at sculpt of Odin [norse universe, not marvel] I have no concept art - so i'm just sculpting then painting clothing/armour over it as I go along. C&C appreciated Cheers
Some wip images of an orc sculpt in Zbrush. This is kinda my third sculpt in a series of projects i made to really learn and understand zbrush, so I'm looking for critiques and comments! I'm trying to go for a more passive but still quite menacing orc character, more closer towards human size and proportions.
Hi! I need more practice on head sculpting on Zbrush, but I have learned so much by sculpting this face. I also tried to play with some polypainting. The hair is a bit of a mess. Feedback and critique is appreciated! :D
UPDATE: Screenshots of the final 3 zbrush sculpts before printing, I may upload some more pics of the full polypainted turnaround but at this moment in time I'm not finished with them. SCI-FI Sculpt: CASUAL Sculpt: ZOMBIE SKIN Sculpt: I'll be uploading the printing/finishing progress in the future as well as some base and…
thought I would throw up this Kimono sculpt I did this week. Was intended as a speed-sculpt but I ended up spending around 4 good nights working on it. I am trying to get better at modeling drapery.
Is there any way to avoid this mouth pole when doing a retopo on a DynaMesh head from zBrush? It's producing some odd pinching! First image is my sculpt's retopo and the pinching it produces in zBrush, especially when subdivided (which I plan to do in zBrush for a detail pass). Rest are examples from the Polycount Wiki &…
Greetings! I am an aspiring modeller, with little to no background in the field. My experience is limited to 4 years of work using Milkshape3D and user-made tools for Warcraft III modelling and "geo-merging", aka model editing. This mostly involves low-poly modelling, simple linear animations and plenty of…