Salut everyone! I want to sincerely thank you for viewing my submission. Its a SCI-FI bizon named Death-Row. _____________________________________________________________________________________________________ About my work About the idea The idea was combined with a number of elements that I wanted to put into the…
Hey all, This is my first post in these fourms and I need a little help with starting a part of a model I'm currently working on. Im fairly happy with my RX-78-2 Kai that I modeled, and now I'm trying to GM-ify it, which is a pretty simple conversion since they are nearly identical, but the problem I'm having is with the…
Hi guys ! Could you guys give me some tips about when you need to model something with high precision from references? Let me explain myself :smile: I'm trying to model a Mig-31. I intend to model every single part of the cockpit, every bolt of the fuselage, every bit of the landing gear, etc, with as much precision as i…
Hello! I'm looking for an artist to create simple graphics for a PC game (no mobile for now!). When I say simple, I don't mean ugly, I just mean I want simple shading, the necessary to create the distinction of shapes/forms. Why? Because the deadline is short, so you can start ASAP and also don't need to overwork the same…
So.. I'm going to feel like an absolute moron for even posting this, given that I (at least claim to) have a good amount of UDK experience, but it has to be done. It seems like I've forgotten everything worth knowing about Vertex Painting, which is currently frustrating me to no end, and the tutorials that I watched some…
Hello there! I've been lurking theese forums for quite some time now, just searching for insipiration and learning new tips and tricks. Untill now I didn't really feel I had any questions on my own. But well, now I do! Anyway, lets jump right down to it. So, im still studying Maya and at the moment im trying to learn UV…
Salut everyone! I want to sincerely thank you for viewing my submission. Its a SCI-FI bizon named Death-Row. _____________________________________________________________________________________________________ About my work About the idea The idea was combined with a number of elements that I wanted to put into the…
Hey guys,I got into a pretty serious problem with the perspective in Vive VR via UE4, or maybe general VR. First off all, I don’t have any experience in working for VR before that. And I thought, if I work in real scale and put on my Vive everything will look exactly like it should be. But for me this doesnt work out for…
Hello people and welcome to my first post on Polycount :D I have started making scene in UE. To be honest I don't know when I will be able to complete this project, but I will COMPLETE it and I will be trying to work and post as often as possible. WHAT I WANT TO ACHIEVE: a) CONFIDENCE BOOST - Remaking one of my old…
Hi! For two years I've been working on a level design tool for Unity that allows you to design levels in Unity using boolean operations. It uses an unique algorithm that I've been developed over the years that, unlike other implementations, makes it possible to perform these boolean operations in real-time! Even after…