the lady is really well done, you seem to have expert control of where to put verts for meshsmoothing. Purely asthetic but I'd nudge the lower outer area of the breasts up slightly, the sag looks similar to what happens when a torso is horizontal not vertical. less sag = healthy appearance. never modeled a car and theres…
Why is it when a series of whatever is made into anime its perfectly fine but when a westerner intends to make an asian piece western - is it questioned? If this were done by an asian person I think it would be okay again. Just a note; I don't think its the texture of what I'm seeing.. the centre line on the yellow of the…
Does anyone know what is happening here? It's a simple house siding but AO and curvature bake seem completely random. I made it in Blender and AO node there works normally. Scale is applied, normals are correct, no overlapping vertices. There's no bevel but adding it doesn't make any difference though when reimporting the…
As for on eye calibration or using a device I usually use this picture to check Thr picture in 100% scale should be perfectly gray gradient without any vertical half split or colors visible. And thankfully many monitors are just fine at their default sRGB settings nowadays . The picture show gamma linearity but doesn't…
Hi! I'm trying to simulate cloth physics with an extrude node applied over it (workflow indicated here: https://area.autodesk.com/blogs/the-maya-blog/rendering_thick_cloth_objects/) But, when the cloth hits a collision object the vertices go crazy just like fireworks. I've noticed that this is due to the thickness , not…
not sure if it's a bug or I'm doing something wrong but when I export any Subtool with Polypaint using FBX it will set the color of vertex ID 0 to all other vertices. it still exports as expected using OBJ. this happens on all meshes whether it's Dynamesh, Zremesh, with and without UVs. the red is vertex ID 0: the export…
Lastest update: 17/04/19 Note 1: Part for ward, courier and particle effects will come very soon. Note 2: All those guides are the post I have written on Blender Stack Exchange, if you like don't forget to leave a like there: https://blender.stackexchange.com/users/23134/danyl-bekhoucha?tab=answers Note 3: this guide will…
just a rant, doubt it can be fixed, or don't know if its been fixed in later versions: basically, preserve UV is messed up when working on areas with seams, like shown in this video: http://www.dejawolf.com/polycount/errars.avi the error happends only when moving the vertex shown selected. there's some distortion when…
I'm looking for a script that would check for UVs outside of the 0-1 space and then alert me if it found any. It would be really great if I could select multiple objects, run the script and then get a message that identifies the offending objects. In a perfect world it would also select the UV elements that have any…
Can somebody tell me which/who parameter in the udk i must change for a greater vertical pitch? In the Stadart udk first person camera i can mabye looking for 75° but its not good enough. The internet can be horrible when 300 people make extra tuts for things that are in another 300 Tutorials. I dont need a 3 Person View…