just a rant, doubt it can be fixed, or don't know if its been fixed in later versions:
basically, preserve UV is messed up when working on areas with seams, like shown in this video:
http://www.dejawolf.com/polycount/errars.avi
the error happends only when moving the vertex shown selected.
there's some distortion when moving the other vertex around, but the distortion is much smaller.
it works fine on unsplit vertices though.
Replies