Would you only use the zmodeler or mix it up with some sculpting or even use both on the workflow starting with the zmodeler and refining with sculpting brushes or anything else ? I ask because all 3 of these pieces that are shown below seems a bit challenging to me(I haven't tried it yet thou). This is ranked from easiest…
I'm using Mudbox 2012 to export some high poly meshes to bake normals and AO. Problem is that Mudbox seems to randomly choose meshes I do not have selected to include in the "export selected." I'm 100% positive I do not have these meshes selected (even making sure they're not selected before being hidden). Sometimes the…
(reposting from game-artist) Hey everyone, Upon importing an .ase static mesh into UDK, I'm getting the following message: Trying to troubleshoot the issue, I found this thread over at UDN: Generated/Imported vertex count ratio message - Epic Games Forums Post #7 lists potential causes as: 1. UVs - no UV map at all, or as…
Hello everyone, My name is Bryan Shannon and I am currently a Junior at Ringling College of Art and Design... working the fingers to the bone with the Game Art & Design major here, but it doesn't feel like work so much when you love what you do. ALSO! I am currently looking for an internship for the summer of 2012.…
Hey guys and gals, I'm new here, so plaese don't be too harsh. Anyway the problem i'm getting is strange shading on static meshes. (Check images below) I'm running UDK July 2012. It's modelled in Google Sketchup, triangulated and then exported as an .fbx. The texturing is also done in Sketchup, which doesn't invole a UV…
I have no idea whats going here.. I just downloaded Maya 2014 because I hated 2013 and was hoping 14 would be better.. I was having this issue with 13 where I cant get maya to NOT do symmetry when moving a vert around.. Its so frustrating.. I have to use 2012 because it doesnt have this issue.. but I would love to know how…
Hey guys, One of my first/new projects from 2012/2013 was this Blakes 7 Liberator. I was inspired to do it after SyFy channel announced that they were commissioning a new 13 episode reboot of the 1970's series. The original model from the series was awful, in that it was very cheap and because of TV at the time not very…
Hi I'm kinda new to UDK. I'm wondering how to start a new project and set up my save folders. I've tried searching on UDN but cant find what I'm looking for. I think I'm setting up things wrong as I cant drag my static meshes into my scene and can't save the .upk. So I'll tell you what I'm doing and someone can correct me.…
Hi, I've been looking around but with no luck so I now turn to Polycount for help :) Q1. Do you guys know where I can get a good (ideally free) DirectX shader for 3Dsmax 2012 that allows me to see vertex color blending textures in the viewport? (a simple black to white vertex colors) Q2. I'm doing a lot of Max to Maya FBX…
http://www.patrart.com/ **update 2/2/2012** I have updated the Layout of my Website. I have pretty much built it in Blogger. I ditched a lot of the weaker pieces. I know as of right now the site doesn't present a specialization. I am working on that. I've gotten plenty of critiques saying I need to tight'in up and display…