Hi I'm kinda new to UDK. I'm wondering how to start a new project and set up my save folders. I've tried searching on UDN but cant find what I'm looking for.
I think I'm setting up things wrong as I cant drag my static meshes into my scene and can't save the .upk. So I'll tell you what I'm doing and someone can correct me.
- I start by creating a folder in UDK\UDK-2012-03\UDKGame\Content\Maps\MY CONTENT and call it something sensible.
- Then in that I create a folder called meshes and another called materials. I copy my .ase's into the meshes folder
- then i open udk and create a new level.I save this (.udk) in the above folder.
- I click import in the content browser and import my meshes (for grouping i write meshes). It creates a group in my content browser.
- I try and drag the mesh from my content browser into my scene and it wont let me.
What am I doing wrong? How do you set up a project/level (whatever the term is)?
Replies
First off, all your outside files (.tga, .fbx, etc.) create them in your own personal folders. Don't make them in the UDK folders.
In UDK, create your own package (aka folder) in "TestPackages". When you import your textures/models in UDK, just click and drag from windows explorer to your package in UDK. It will bring a popup asking you what name it should have and in what subpackage you want it (textures, static mesh, materials, etc.).
Hope this helps you.
Good luck!
Still a bit confused about the difference between .udk and .upk and how I should organise my folder structure.
The solution was about putting my static meshes in the "TestPackages".
http://udn.epicgames.com/Three/UnrealPackages.html
http://udn.epicgames.com/Three/DirectoryLayout.html#Content
AFAIK, it's like this...
UPK = individual assets go in these.
UDK = the level itself, with references to the assets in their UPKs.