Hi,
I've been looking around but with no luck so I now turn to Polycount for help
Q1.
Do you guys know where I can get a good (ideally free) DirectX shader for 3Dsmax 2012 that allows me to see vertex color blending textures in the viewport? (a simple black to white vertex colors)
Q2.
I'm doing a lot of Max to Maya FBX export and need to speed up the process.
The steps I do are:
- select objects,
- apply a edit poly
- export as FBX to a specific file
- remove edit poly
My maxscript skills are not that great so the best I could do was use the maxscript listener, do the actions and save that to a button. But I still have to go trough the dialogs for the FBX export and confirm overwrite of the .fbx file.
Is there a script around that can do this much faster? If not could you guys help me get this one working?
In case it helps this is what I have atm:
macroScript Macro1
category:"DragAndDrop"
toolTip:""
(
modPanel.addModToSelection (Edit_Poly ()) ui:on
actionMan.executeAction 0 "40373"
max file export selected
max select
deleteModifier $ 1
)
Thanks!
Replies
I still get the pop up to ask for the folder...like I said, my maxsscript skills are null...
lose the "max file export selected" line and see what happens
eg.
and yeah - this line does the export. I cant remember if it'll export the whole scene or the selected object(s) off the top of my head - you'll be able to check in the maxscript help to find out for sure.
http://wiki.polycount.com/CategoryShaders
Shader FX is the easiest way to get a simple vertex blend shader. They have sample shaders, but you can also very easily make one too. Free for individuals IIRC.
As for the Maxscript...I feel so lost, I still cant get it to work and it seems I have to restart max everytime I want to see it run with the new changes, it takes ages to try it out.
I'm not a technical artist and just wanted to have a quick go at doing something that would save me tons of time but its taking a lot longer than I wanted...
This is what I have so far, not sure why its not exporting
The script is now exporting but not the selected objects.. it exports everything... any help on that part?
Now for learning shader fx.... any tips on creating the simple black/white vertex colors blend material?