(reposting from game-artist)
Hey everyone,
Upon importing an .ase static mesh into UDK, I'm getting the following message:
Trying to troubleshoot the issue, I found this thread over at UDN:
Generated/Imported vertex count ratio message - Epic Games Forums
Post
#7 lists potential causes as:
1. UVs - no UV map at all, or as mentioned, no secondary UV map for lighting, or you have more than 2 UV maps
2. Smoothing - excess smoothing groups causing split vertices
3. Geometry - you have an open mesh
4. Material - there is no material
My object has UVs, and has a material applied, which leaves either Smoothing or open mesh (two intersecting elements) as the potential culprit.
I'm using 1 smoothing group as shown here:
In Max, this object is 180 tris, 108 verts. In UDK, the mesh has 180 tris, 222 verts. I'm pretty sure this is causing the error, I'm just not sure how to fix it
I've tested two different meshes of my own and the TV mesh from 3dmotive and only my meshes are giving the error message.
Any suggestions?
Thanks.
S6
Replies
Thanks, SanderDL! That did the trick.
S6
but this thread was really informative
You can verify this yourself, actually. Make a copy of your low-poly mesh and detach every unique smoothing group to its own element. Then select every edge that is on a UV seam (on any used UV channel) and split it. The resulting mesh should have the same number of vertices reported in MAX as it does in UE3.