I recently stumbled across this introduction to PBR a topic which was entirely new to me, and I decided if this is where next gen games are going, best to learn it sooner rather than later. So I began looking into it and decided the best thing is to learn by doing. I started with some material tests in Marmoset 2, which is…
Hey everyone, I just recently picked up the student version of Max, and I decided to do a project to get me started with it. I have to say I like Max so much more than Blender. Ok, it's going to be a simple environment piece, a Next-Gen church gateway. It's very simple so I thought It would make a good project for someone…
Hi guys, I'm trying to get more into tech art myself and I think it would be great if we could update these 2 pages in the wiki: http://wiki.polycount.com/wiki/Technical_Art http://wiki.polycount.com/wiki/Whitepapers (I cleaned up this page a bit yesterday) A lot of it is quite old so it would be good to get some next gen…
hello guys first of all . i wish you all a successful new year to the topic . im seeing a lot of artists going crazy with polycount on portfolio pieces just because the new gen is giving them more freedom in that regard . and i personally feel like falling to the temptation . so my question is .. what are your thoughts on…
Hello polycount people ! :poly121: It's the first time for me to post my work on Polycount... I will learn everyday ! Please comment and give me critiques to help me improve my skills. I'm a belgian student in Video game section, sorry for my bad English :) So de first one is a finished none posed low poly character based…
Hi everyone! Slipangle Studios is located in the sunny shores of Southern Europe and was founded in the end of 2011. Coming from a country not known for its game development efforts, we are the first ever outsourcing studio for computer graphics to be based in Portugal! Our team includes a small in-house design team and…
Hi all, I recently started working as a Tech Artist and I'm trying to generate a list of events and talks that would be useful to attend. Apart from the large events like SIGGRAPH and GDC I was wondering if any of you could suggest any decent events that I should attend which would help me become a better TA. I'm looking…
Hello! I realize similar threads have been created quite a few times before. I read a few of them myself and learned quite a lot. Still, I find myself in a rut as I can't seem to get the game-y semi-realistic next-gen metal texture that I want. Perhaps it's a problem with texture definition, perhaps with the specular map.…
Hey, Polycount. I decided that I had been lurking long enough and it was time to start a personal project to improve as many of my skills as possible. My name is John Carter and I am a 2nd year Game Art Student at the Art Institute of Pittsburgh. My goal is to concept, model, and texture a current-gen game environment…
Hey guys, this is my latest PBR character based on Paul Kwon concept. The main go of this project was to mostly learn the PBR workflow and I also tried to fit this character to something a little bit closer to a Fortinite/Overwatch/Shardbound and some other current gen games style. I wanna thank my friend Hugo Buarque…