A lot of it is quite old so it would be good to get some next gen stuff on there. Do you guys think it would be good to get rid of the really old stuff or is it still useful information?
If any one has any interesting links to share you can either add it yourself or post here and I'll add it for you.
And while we're at it, the rest of the wiki could always do with updating as well! :thumbup:
I would move old stuff in an archive or mark it somehow as outdated, but not remove it. You never know why people come back for old info. Could be useful for academic research (e.g. previous work), could be useful for people working with old tech - i.e. we still have clients where we work with Max 9.0 or Maya 8.5.
Alright Thanks guys. I've moved some of the outdated stuff to a separate category.
Would it be a good idea to add categories to the whitepapers page? So aside from the company and conference whitepapers there would be categories like materials, optimisation, pipeline, rendering etc with specific presentations or articles related to the technical side of things? Would be good to have a big database on specific topics imo. I'll try and copy some of the stuff already on the tech art wiki when I have a spare moment.
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A couple great things about the wiki are it's easy to add stuff, and it's easy to undo others' mistakes.
Also feel free to pilfer content from the Tech Artists .Org wiki, we have their permission to copy anything and everything.
Oh, and thanks for your edits!
Would it be a good idea to add categories to the whitepapers page? So aside from the company and conference whitepapers there would be categories like materials, optimisation, pipeline, rendering etc with specific presentations or articles related to the technical side of things? Would be good to have a big database on specific topics imo. I'll try and copy some of the stuff already on the tech art wiki when I have a spare moment.
Polycount Games Research Group.
http://www.polycount.com/forum/showthread.php?t=136458
article that may be relevant to interest:
https://developer.nvidia.com/content/life-triangle-nvidias-logical-pipeline
http://blog.selfshadow.com/publications/s2013-shading-course/
http://blog.selfshadow.com/publications/s2014-shading-course/
and once it's been and gone: http://blog.selfshadow.com/publications/s2015-shading-course/