Hey, Polycount. I decided that I had been lurking long enough and it was time to start a personal project to improve as many of my skills as possible.
My name is John Carter and I am a 2nd year Game Art Student at the Art Institute of Pittsburgh.
My goal is to concept, model, and texture a current-gen game environment prop. Once created, I will import it into UDK and create an accompanying particle system.
Here is the progress that I have made so far, starting with reference material leading into concepts and the base mesh in its current state.
Comments and critiques are greatly appreciated. I am doing this in my spare time for fun, but I hope to improve as much as possible along the way. Thanks for looking.
Replies
and good luck with this .. and wath color are you planning for this thing ?
What that means is that your sketches have a strong style to them and that you should continue these.
I will try to make the final model more colorful than my original concept, although I will keep its basic color scheme.
Pictures of the high-poly are incoming as soon as I make some meaningful progress on it. A bit busy at the moment, what with it being the holidays and all.
The stalk is not finished and I realize that I need to get the cap looking more like my original concept. In any case, it's some progress but I'm not satisfied with the high-poly yet.
I increased the base mesh's tri-count from 992 to 3840 after realizing that I would lose a lot of detail in the bake unless I gave myself more tris to work with.
Next up, Diffuse and Specular textures.