Hey everyone, I just recently picked up the student version of Max, and I decided to do a project to get me started with it. I have to say I like Max so much more than Blender.
Ok, it's going to be a simple environment piece, a Next-Gen church gateway. It's very simple so I thought It would make a good project for someone of my skill level.
Right Now I'm currently in the High - Poly Modeling stage
http://freetextures.3dtotal.com/index.php?iset=1448&pp= - These are my reference images.
Uploaded with
ImageShack.us - My high poly so far.
Currently, I'm in the middle of using a noise modifier on everything to make it look more organic. C&C welcome
Replies
I actually use noise for the same thing. Recently built an old dock/pier, and every wood slat was a instance with a different noise seed. Kept things looking unique. As long as your setting aren't too wild.
What's the final presentation plan? Better say a real time game environment *shakes fist*
cholden: It is definetly going to be a realtime environment. Gonna show it in Xoliul's Shader or UDK
Just finished putting a noise filter on EVERYTHING. It's pretty subtle but I think it works
Sorry for the render being so noisy it wouldve taken forever to render it if I put the samples up C&C welcome
Good job so far
http://www.livestream.com/camoart
I'm actually thinking of putting this on hold until I learn more