I have been trying to use the preview on the guides I placed but it keeps giving me an error saying that there is no location found in the description. I'm new in xgen so I don't really know if I missed a step or how to fix this. The way I set up the scene is by making a new description, then in "Generate the Primitives" I…
Installed as instructed and in Photoshop CS6 File> Save as, selected works as expected. The issue is when resizing Folders and folder groups. Selecting the folder and trying to resize brings this "SuperPNG Input Options" window and none of the settings let me resize, it's stuck in a loop. restarted PS, File is save on…
Hey everyone, I'm new to 3ds Max 2012 (and generally 3ds Max past 3ds 7) and I'm having serious issues applying textures/bitmaps to selected polygons. I'll select the polygon I want to apply the bitmap to, go into the material editor, make sure both the material slot I want to use and the polygon have the same map channel,…
I'm sure the answer is staring at me, but I can't seem to find it. I've got a mesh w/ the vertex paint modifier on it, and I want to color pick from a vert. In Maya I could select a vertex and then click a "grab from selected" option. I'd like to do the same here. The eye dropper doesn't seem exact because there's banding…
hi, in 3dsmax when i want to clone face from object to use it for modeling i should hold shift key and drag the face and select fromm dialog box as object or element . its sometimes usefull but i usualy after draging the face use it as new object then snap it to original position. can we make a hotkey to just copy our…
basically, I have this reasonable simple convex editable poly (only 14 tris) that I want to map a bunch of spheres to. The poly is very irregular, so using a spline is not an option. Is there a "create patch from selection" button or something along those lines (since there is a "create spline from selection"? or maybe a…
Want to set my normal angles on this object to the same angle but cant seem to find the function to set the normals to a specific angle. Also I tried using the edit normals modifier and found that my polygon selection did not carry over from my edit poly selection. Anyone know what I'm doing wrong? I want to make the areas…
I've just started using ddo, so I apologize if the answer is really obvious. I'm using an obj that is made up of a few parts. When I first load it and set up materials, everything is great, and I can select the different groups within the obj. However, when I save and then reopen the project the section of the UI that…
I can get vertex colour info to correctly display in Unreal4 via my 3DSmax FBX exporter. Problem is that if I make a change to the vertex colours (in max), export and then select on the prop in Unreal4 and select reimport, it changes but not correctly. Then if I force delete that mesh and drag my FBX into Unreal4 to make a…
Does anybody know why, if I have the EDIT UVW window open in MAX 8, if I select a group of points and go to detach them by pressing D - the main interface is picking this up instead of the UVW window. So if I press D which should detach my selection, it is actually Disabling/ Enabling my viewport behind? I thought it might…