I can get vertex colour info to correctly display in Unreal4 via my 3DSmax FBX exporter. Problem is that if I make a change to the vertex colours (in max), export and then select on the prop in Unreal4 and select reimport, it changes but not correctly. Then if I force delete that mesh and drag my FBX into Unreal4 to make a new prop the latest vcol changes show correctly.
Any ideas what I can do to make 'reimport' work with vcolours better?
Replies
Is the vertex paint modifier the very last one in your stack in max?