We are a small group looking for some help with completing 2D sprites for an Android phone RPG. The game has most of its functionality already, but we are lacking in art assets. There is plenty of room for creativity and we would be glad to hear any suggestions you have for the game. The game's story will be focused around…
I'm working on a little ongoing solo project right now to make a basic co-op twin stick shooter in Unity. Trying to floss up my low-spec stuff and hopefully get a fun game out of it! The theme is WW2, and so far I've got the weapon sets ready to show. I tried to keep them under 200 tri each, and each faction's weapons…
I'm new to unity work and having a problem with a scene I am setting up. I can't seem to get a good result for lightmaps + specular. The camera view is similar to an RTS view and I need the specular/normal maps to work at all distances in combination with my GI/lightmapping solution. I currently have the scene set up…
CURRENT UPDATE CONCEPT BY Shengyuan Lee Portfolio: http://cghub.com/images/view/228462/ Hello so im going to make this character concept into a cinematic character, this is definately a big learning experience for me so any feedback will be very appreciated, This is a early WIP i started a day ago still need to do the…
I was using Texture Packer, but it is not free nor consistent - the algorithm used by it changes the position of sprites within a map if I decide to add new sprites to the map -and I want the old sprites in a map to stay where they were. Thank you in advance.
Does anyone know where i can get a run down on the tech specs for a typical scene for a DS game. I have to do a little mock up and am wondering how many polies and textures for the background and characters would be used to make a typical scene. How many characters would be exected and the texture bit depth etc so as I…
Hi Every one. Its the time of year when I feal motivated to start getting some work done and try and keep my skills up. I wanted to do something with hard surface modeling and was in a Fallout sort of mood. So here is the 223 pistol from Fallout. Or the 2019 special from Blade Runner. Take your pick. At the moment the…
Good evening, animation rookie here. I've been trying to replicate the flip as seen at 0:04 in this video: https://www.youtube.com/watch?v=mhYWEP-HiCk&index=3&list=PLb78d0p4ZglgnR_X-8rhTVm18DJsPsZoH But I've gotten stuck at the spinning of the body as he flips. When I try to rotate the body in the local Y-axis I get…
I know that I can create custom effects and plug it into the plugin slots of viewport 2.0, but I am no programmer and cannot create such complex codes and dll's I tried reshade, a neat injector for games that uses its own shading language thats adaptive and works with dx8 dx9 dx10 dx11 and opengl with the same code. Got a…