Does anyone know where i can get a run down on the tech specs for a typical scene for a DS game.
I have to do a little mock up and am wondering how many polies and textures for the background and characters would be used to make a typical scene. How many characters would be exected and the texture bit depth etc so as I dont go too far of the mark.
So far it has been a little difficult finding out so if anyone has a rough idea or where to find out it would be a great help.
Thanks
Tim
Replies
work with indexed 256 colour textures, go lower if possible (16 or 4 colours), you can use soft alpha but only in combination with 32 or 8 colours.
our characters have around 300 tris, but are shown only at 40-60px height..
The next question is going to have to be is Code warrior the only dev tool or should i look at other solutions too, but i think that can wait a little while.
Thaanks again
tim