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Unity pro- lightmaps + specular?

AlecMoody
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AlecMoody ngon master
I'm new to unity work and having a problem with a scene I am setting up. I can't seem to get a good result for lightmaps + specular. The camera view is similar to an RTS view and I need the specular/normal maps to work at all distances in combination with my GI/lightmapping solution. I currently have the scene set up running deferred rendering with directional light maps. The shadow areas are getting all kinds of weird specular artifacts and it looks totally broken. Is there an easy way to set this up? Additionally, I would be happy to limit the specular effects to 1 primary (sun) + 1 nearby light source.

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