DISCRIPTION
Render engine: Turtle. www.illuminatelabs.com. Mdeling and texturing: maya.
Realtime frame work: Quest3D www.quest3d.com. Use Arrow key and mouse to navigate with Walkthrough Camera.
Use Middle mouse button to zoom in and out with Object Inspection Camera.
SHORTCUT
Press i button to hide and show Info panel
1: Walkthrough Camera
2: Object Inspection Camera
3: Cinematic Camera #1
4: Cinematic Camera #2
5: Cinematic Camera #3
6: Cinematic Camera #4
7: Cinematic Camera #5
8: Music on/off
E: Toon Shader
T: Motion Blur
Z: FPS
+: Increase Camera Focal Lenght
-: Decrease Camera Focal Lenght
Esc: Quit
Space: Reset Walkthrough Camera Position
couldnt use the exe but the video looked nice, odd mixture of styles but it works. still think your work would benefit from some variation in material types
the lightmapping also looks really nice but maybe too much ambient for space. i would up the contrast way more and let the hdr lighting work for its expense
Replies
the lightmapping also looks really nice but maybe too much ambient for space. i would up the contrast way more and let the hdr lighting work for its expense
ps, your quest 3d demos are great