Hey Poop, could you post your most commonly used 3dsmax scripts and UI setup (hotkeys, ui config, etc) also most common brushes in PS? or you may have already done this? Thanks, great tuts btw.
I'd go 4GB of ram considering it's so cheap. I noticed a big improvement when I went from 2GB to 4GB, especially if you have photoshop, 3dsmax (or maya, or both), mudbox and a web browser open most of your day.
You can use the weights table. http://docs.autodesk.com/3DSMAX/13/ENU/Autodesk%203ds%20Max%202011%20Help/index.html?url=./files/WSf742dab04106313366400bf6112a1cea097-7ef6.htm,topicNumber=d0e82445 I always use the options "Selected Vertices" and "Flip UI"
In 3dsmax, I havea surface I split into two bprdering parts to change the material type, mostly to change color more easily , but when I detach the normal maps get reoriented and instead I would like to preserve the normals in the same direction and united as it was a single mesh object, is it possible somehow?
I have a problem with 3Ds Max 2020 where as the model will start to Zfight whenever I inset a face or when I resize the face that is inset. See video for explanation. Video here: https://www.reddit.com/r/3dsmax/comments/flvuxj/zfighting_in_3ds_max_2020_on_inset_face_and_when/ Is this intended behaviour?
In 3dsmax, u can right click any node that corresponds to a texture or group of textures e.g composite map or color correction node and render map in the material editor, is this possible in Blender 2.8 or 2.79 in the shader editor in any way? or only the bake option using cycles?
Anyone know where i can buy or get hold of any decent bip / 3dsmax mocap walk cycles? can't seem to find anything online via google or turbosquid. I may have missed something and sorry if this has been asked before, though I did use TFSE :)
Just wondering if anyone knew how to output renderings isometrically to a pixelart style. I've got the renders coming out fine isometric just need some tips of setting up mental ray (or any other renderer) to output a 256 colour pixel art-esque render. Using 3dsmax. Thanks
Hello everyone. I´m new in polycount But I've been looking at jobs for a while. I would your feedback about this small playable demo that I created. The modeling is created in 3dsmax, textured in Substance painter and moved all with Unity engine. Thank you so much everyone. https://www.artstation.com/artwork/zAl8LD
Hi everyone! Sorry for my bad english, my name is Gordey and i'am russian student learning on architect and drink a lot of vodka in my spare time. But I would like to work in game industry, this is my first work in zbrush and sub-d modelling practice in 3dsmax and modo. Hope to see some critique!