In 3dsmax, I havea surface I split into two bprdering parts to change the material type, mostly to change color more easily , but when I detach the normal maps get reoriented and instead I would like to preserve the normals in the same direction and united as it was a single mesh object, is it possible somehow?
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Edit:
https://knowledge.autodesk.com/support/3ds-max/learn-explore/caas/CloudHelp/cloudhelp/2015/ENU/3DSMax/files/GUID-82722323-100B-4711-A01D-8A87EB53DD96-htm.html
Sorry how do I do to make the normals explicit?
Put the Edit Normal modifier on, select all the normals (I think ctrl+a works in Max I forget) they should all turn red AFAIK. Then click "make explicit" in the Edit Normal modifier. Check the documentation I posted if you're stuck.