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How to detach preserving normal orientation?

polycounter lvl 14
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NAIMA polycounter lvl 14
In 3dsmax, I havea surface I split into two bprdering parts to change the material type, mostly to change color more easily , but when I detach the normal maps get reoriented and instead I would like to preserve the normals in the same direction and united as it was a single mesh object, is it possible somehow?

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