Just wondering if anyone knew how to output renderings isometrically to a pixelart style.
I've got the renders coming out fine isometric just need some tips of setting up mental ray (or any other renderer) to output a 256 colour pixel art-esque render.
Using 3dsmax.
Thanks
Replies
Pretty simple really... use self-illuminated materials with black diffuse, and scanline renderer, and disable both antialiasing and filter maps.
Any other suggestions are welcome.
out of interest are you talking dithered colours
or just cartoony?
Yeah...good times...there is a remake/sequel rumored to be released...someday
http://pixel-pusher.co.uk/?p=50
in the Rendering tab under Background tick 'Don't Antialias Against Background'.
Also with the scanline renderer you can disable the Antialiasing (f10 > Renderer). Make sure you disable also the Filter Maps tick as it will blur otherwise your texture mapped objects.
I tried BMP since it offered 256 colours but it only had optimised palette which made it kind of pointless, wanted a standard palette.
Any tips on how to save it out as a non optimised pallete? resaving each frame in photoshop seems abit extreme.