1x Tex*2 > 2x Tex*2 = 1x Tex*2w/Alpha Non *2 textures are totally fine on hardware that is not mobile based, basically anything that has the same power of that the PS2 shouldn't be using non*2 textures, although they used plenty of rectangular textures in FF series.
I'm trying to texture bake a high poly brick wall to a plane. The book I'm using tells me to make the high poly material lambert, but Maya LT only seems to have phong, ShaderFX, and the other more complex shaders. Is there a way to remove the shadows and highlights from the phong or another material so that my diffuse…
I need a video tutorials about render to texture with Vray , with 2 Object 3d (low poly , high poly ) . I need UVW Lowpoly into Highpoly with Projection modifier . Thanks All
Hey, I was wondering what is a good texture size for a FPS shotgun. Its around 2.5k polys. I know there isnt just one answer, but i was thinking about 1024x1024 is that to much?
Here is my barn level for a school project i have been working on, there are a mixture of PBR textures, Spline Modelling techniques and NURBS. Please let me know what you think :)
Hi folks! I'm wondering what techniques people are using to blur textures; e.g a gaussian blur type effect. It seems difficult to come up with anything that isn't overly instruction heavy :)
Hello guys, I would like to know what the best software for editing tiles (preferably free), I´ve downloaded the TextureMaker trial version, but it seems he is more specific to creating much I will use these textures so it would be helpful to have a hand
Hello, anyone here knows any websites that have good quality of human faces photo or skin pores? It is meant for texturing characters'face for film. thanks