Hey, I was wondering what is a good texture size for a FPS shotgun. Its around 2.5k polys. I know there isnt just one answer, but i was thinking about 1024x1024 is that to much?
for modern engines (unreal, cryengine2 etc) i would suggest a 2048 texture. don't forget that guns are taking up a quarter of the screen at all times, and thus should look good.
for older engines like source a 1024 is the way to go. try and stick with a single map whenever possible too.
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for older engines like source a 1024 is the way to go. try and stick with a single map whenever possible too.