I'm wondering what techniques people are using to blur textures; e.g a gaussian blur type effect. It seems difficult to come up with anything that isn't overly instruction heavy
Box/Gaussian Blur or a Lerp between two states of the texture with the latter having another lerp (a la Hemispherics) to determine coloration of the blur needs to be heavy.
The prior usually costs around the 70-80+ instructions on the lightest while the latter costs around 20+ pending on how much on steroids you put it.
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The prior usually costs around the 70-80+ instructions on the lightest while the latter costs around 20+ pending on how much on steroids you put it.