I think one of the main things affecting what card you go for now is if you want to play Crysis when it's out, and if so if you want to play it at it's higher settings. I've heard that crysis multiplayer servers will be divided into dx9 and dx10 servers (dx10 will have more physics stuff going and things), so keep that in…
Hm I thought I replied to this, but my PC must have lost power while posting or smth. Anyway, I made some chains a while ago: each shackle uses 20 polies, and the alpha'd strips are 16 polies per 6 shackles. You could also connect some verts on the character and extrude those polies, but that wouldn't be a good solution at…
Hello everyone, I'm new here, I was suggested to try looking here by someone helping me with a project. I've also been looking around on ArtStation. I'll probably post here in freelance and the collaboration section. I figure if you want to help me for fun, then great! If you wish to be paid, I'm also fully willing to do…
I'm having trouble implementing LOD's for multiple meshes. I've followed all of the 3ds max methods for creating LODs, I even tried the old method. (http://freesdk.crydev.net/display/SDKDOC3/Creating+LODs) My case: I have a big house that has multiple mesh group. the main one is the largest which consist of the walls and…
Hey guys, let me just start by saying I love Polycount. I've been enamored with the forums ever since stumbling across them a few months ago. This is a really awesome place. I've been working with UDK for a few months and just recently getting into asset creation (using 3ds Max 2012). I've watched tutorials on 3dmotive,…
COMPLETION EDIT 4/20/2012: Well, it's about 2:30am on a school night and I just finished doing the specular and diffuse maps. I'm so happy with the way this thing turned out, and the only problem that I see with it is my poor unwrap causing some of the smaller parts such as the wheels to be very low resolution. I hope you…
Hi there! Beginner digital artist here. I'm texturing someone else's model, and I've run into two problems in Maya 2012. I'm doing an Ambient Occlusion Bake on the texture using mental ray batch bake of a Surface Shader with mib_amb_occlusion mapped to Incandescence. Works fine most of the time, but the bake always ends up…
Background: I've used some fanmade tools to convert a character from Street Fighter 4 to SMD, then used Cannonfodder's* SMD importer to get the model plus its rig into Max 2012. The plan is to cull the number of bones to 128, do the face morphing and then put the character to work in Source Film Maker. Problem: STARFISH OF…
hey y'all ! I've been doing some tests with the Quixel Mixer and thought about sharing them here :) For a little bit of context, Quixel Mixer is a newly released software which allows you to create tilleable surfaces, but the main different with say substance designer is that this one heavily relies on photogrammetry. As a…
sorry if it's too many images. So here's me trying my hand at sub div hard surface modelling with just using Maya. First time trying a car and I'm pretty new to hard surface in general. Currently working on the wheels and the interior of where the wheels are. I chose this particar off-road racer because it sorta fit a…