I'm remastering an older (2012) game that I love; Dragon's Dogma. I want the remaster to be as faithful as possible, but AI upscaling the textures is terrible compared to hand drawn things.
However, I don't know how to hand draw very many things despite working on the game for the last 3 years. I'm a slow learner when it comes to art, so it was suggested I find an experienced 2D artist on ArtStation or Polycount. If possible, I'm also looking for a 3D artist to help me create high quality Normal maps. I'm by no means asking 1 person to do all the work, anything that anybody is willing to help with will be much appreciated. Thanks in advance to anyone able to help me out, even just a little .
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About texture size it all depends on texel density of course but I never recommend more than 4k on one texture, specially in an old engine.