Basically the screen is just black and I can't import a model Couple of things I've tried I have the 30 day free trial, I've re installed many times, I've changed my nvidia drivers to the studio version. Can't open downloaded scenes either
I was wondering if marmoset could be used for architectural visualization animations like udk.I understand it is being used mostly for still image renders. I really don't want to go through the pains of learning a game engine like udk.A realtime renderer like marmoset seems more appropriate.
hey guys, I have been trying to get some emissive textures going with marmoset but they hardly glow, its just more of a bright color (if you know what I mean). Anyone got any ideas of how to get a decent emissive texture going? There must be a way.. I think I have seen it before once or twice.
Hi guys, Here is a cool prop I am working on right now. I still need to texture the blackedout part. I'm also trying out alot of different lighting scenarios so these r not the final ones yet. The concept was done by Jeremy Love. Critique welcome. :)
Hi) I am having a problem baking the height map. Polygons are visible on it. There is a screenshot of the problem here - https://drive.google.com/file/d/1Bwr85rRxLB_fFW4zu3mAviw4MK1MFcC-/view?usp=sharing
Hi) I am having a problem baking the height map. Polygons are visible on it. There is a screenshot of the problem here - https://drive.google.com/file/d/1Bwr85rRxLB_fFW4zu3mAviw4MK1MFcC-/view?usp=sharing
I'm working on a character and I've come across an issue where if I apply an AO map, my model goes transparent. Same with an emissive map. It seems to do this when I try to add any new map. I have several maps to this material and Im wondering if there is a limitation with the number one can apply to a material or if this…
Hi, I exported my scene as a Scene Bundle, so every asset is saved within it as a single file and still my .TBSCENE is almos 2 GB + 600 mb of asset.How's that? It's tbsky taking so much space? I thought everything is red from HD. Is there a way to deal with it and make tbscene smaller?
I just noticed (again) inside marmoset that textures can be tileable i was wondering when this should be usefull? especially when using substance painter you can also define that?! Maybe i am wrong :-) i just saw it for a skin material once