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Tileable texture, Substance Painter and/or Marmoset Toolbag

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goekbenjamin polycounter lvl 5
I just noticed (again) inside marmoset that textures can be tileable


i was wondering when this should be usefull? especially when using substance painter you can also define that?!
Maybe i am wrong :-)

i just saw it for a skin material once

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  • Eric Chadwick
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    You seem to be asking whether you can tile in SP, so I've moved your topic to the Allegorithmic section, from Technical Talk. 
  • zachagreg
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    zachagreg ngon master
    The tiling texture can be useful because Marmoset is not just for hero props and or uniquely unwrapped characters. It is a functioning realtime render engine. Therefore if one were making an environment with tiling materials this would be applicable. In the case of a human or character perhaps, wrinkles and macro detail are stored in a detail map while the skin itself is a tiling material that needs control over tiling.

    Its pretty standard to see the control over UV tiling across multiple packages, (Max, Maya, UE4, Unity, SP, SD all have these same controls) 
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